Large Undead, Neutral Evil
Collection: Zombies
Statistics
- Armor Class: 8
- Hit Points: 85 (9d10 + 36)
- Initiative: -2 (score 8)
- Speed: Walk 30 ft.
- Challenge: CR 2, 450 XP, proficiency bonus +2
Abilities
- Strength: 19 (+4); save +4
- Dexterity: 6 (-2); save -2
- Constitution: 18 (+4); save +4
- Intelligence: 3 (-4); save -4
- Wisdom: 6 (-2); save +0
- Charisma: 5 (-3); save -3
Defenses
- Damage Immunities: Poison
- Condition Immunities: Exhaustion, Poisoned
Senses and Languages
- Senses: Darkvision 60 ft.; Passive Perception 8
- Languages: Understands Common and Giant but can’t speak
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 344
- URL: https://www.dndbeyond.com/srd