Crocodile

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Description

Large Beast, Unaligned

Collection: Animals

Statistics

  • Armor Class: 12
  • Hit Points: 13 (2d10 + 2)
  • Initiative: +0 (score 10)
  • Speed: Walk 20 ft., Swim 30 ft.
  • Challenge: CR 1/2, 100 XP, proficiency bonus +2

Abilities

  • Strength: 15 (+2); save +2
  • Dexterity: 10 (+0); save +0
  • Constitution: 13 (+1); save +3
  • Intelligence: 2 (-4); save -4
  • Wisdom: 10 (+0); save +0
  • Charisma: 5 (-3); save -3

Skills

  • Stealth: +2

Senses and Languages

  • Senses: Passive Perception 10
  • Languages: None

Traits

Hold Breath. The crocodile can hold its breath for 1 hour.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 347
  • URL: https://www.dndbeyond.com/srd