Dire Wolf

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Description

Large Beast, Unaligned

Collection: Animals

Statistics

  • Armor Class: 14
  • Hit Points: 22 (3d10 + 6)
  • Initiative: +2 (score 12)
  • Speed: Walk 50 ft.
  • Challenge: CR 1, 200 XP, proficiency bonus +2

Abilities

  • Strength: 17 (+3); save +3
  • Dexterity: 15 (+2); save +2
  • Constitution: 15 (+2); save +2
  • Intelligence: 3 (-4); save -4
  • Wisdom: 12 (+1); save +1
  • Charisma: 7 (-2); save -2

Skills

  • Perception: +5
  • Stealth: +4

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 15
  • Languages: None

Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 347
  • URL: https://www.dndbeyond.com/srd