Giant Elk

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Description

Huge Celestial, Neutral Good

Collection: Animals

Statistics

  • Armor Class: 14
  • Hit Points: 42 (5d12 + 10)
  • Initiative: +6 (score 16)
  • Speed: Walk 60 ft.
  • Challenge: CR 2, 450 XP, proficiency bonus +2

Abilities

  • Strength: 19 (+4); save +6
  • Dexterity: 18 (+4); save +6
  • Constitution: 14 (+2); save +2
  • Intelligence: 7 (-2); save -2
  • Wisdom: 14 (+2); save +2
  • Charisma: 10 (+0); save +0

Skills

  • Perception: +4

Defenses

  • Damage Resistances: Necrotic, Radiant

Senses and Languages

  • Senses: Darkvision 90 ft.; Passive Perception 14
  • Languages: Celestial; understands Common, Elvish, and Sylvan but can’t speak them

Actions

Ram. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage. If the target is a Huge or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 351
  • URL: https://www.dndbeyond.com/srd