Giant Octopus

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Description

Large Beast, Unaligned

Collection: Animals

Statistics

  • Armor Class: 11
  • Hit Points: 45 (7d10 + 7)
  • Initiative: +1 (score 11)
  • Speed: Walk 10 ft., Swim 60 ft.
  • Challenge: CR 1, 200 XP, proficiency bonus +2

Abilities

  • Strength: 17 (+3); save +3
  • Dexterity: 13 (+1); save +1
  • Constitution: 13 (+1); save +1
  • Intelligence: 5 (-3); save -3
  • Wisdom: 10 (+0); save +0
  • Charisma: 4 (-3); save -3

Skills

  • Perception: +4
  • Stealth: +5

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 14
  • Languages: None

Traits

Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Reactions

Ink Cloud (1/Day). Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 352
  • URL: https://www.dndbeyond.com/srd