Giant Seahorse

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Description

Large Beast, Unaligned

Collection: Animals

Statistics

  • Armor Class: 14
  • Hit Points: 16 (3d10)
  • Initiative: +1 (score 11)
  • Speed: Walk 5 ft., Swim 40 ft.
  • Challenge: CR 1/2, 100 XP, proficiency bonus +2

Abilities

  • Strength: 15 (+2); save +2
  • Dexterity: 12 (+1); save +1
  • Constitution: 11 (+0); save +0
  • Intelligence: 2 (-4); save -4
  • Wisdom: 12 (+1); save +1
  • Charisma: 5 (-3); save -3

Senses and Languages

  • Senses: Passive Perception 11
  • Languages: None

Traits

Water Breathing. The seahorse can breathe only underwater.

Actions

Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.

Bonus Actions

Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 353
  • URL: https://www.dndbeyond.com/srd