Tower Defense Tutorials Part 2

The second video tutorial of a series which takes you through the process of building a tower defense game.

So now that you have a grid environment similar to what we built in the previous tutorial, it's time to actually start using it. This tutorial goes over how the user interfaces and interacts with the map.

At this point, the primary interaction with the map will be handling a player's clicks and placing turrets for them. It is necessary to ensure the turrets are placed at valid locations, and also to update the paths of enemies as the world changes around them. In this tutorial, we dig into placing turrets on the map.

Upcoming tutorials cover getting enemies to move around and making the turrets attack, so be sure to check back!

Recommended posts

We have similar articles. Keep reading!

Parallax for Dummies

An enlightening guide on how to create a simple parallax effect in Unity. Using parallax is a really cool way to breathe life into your games.

What did Unity just announce at Unite 2022

Announcements from Unity's 2022 conference. An exciting look at everything new: cross-platform, XRI, advanced UI, immersive graphics, and facial animation.

Caching and Apache

Quick tutorial covering how HTTP headers affect browser caching and configuring Apache for your needs.

Unity Animator State Machine Tutorial

Technical talk from Matt Bauer about Unity animator state machines in Nauticus Act III. Simplify Unity state machines into manageable sub-components.

Comments

Log in or sign up to leave a comment.