Encounters

100 Combat Encounter Prompts

12

Treant in a burning forest — Fire hurts the enemies and you.

Entries

1

Ambush on a rope bridge — The bridge starts snapping mid-fight.

2

Defend the healer — While waves of undead push through a graveyard.

3

Assassins in a masquerade ball — Partygoers panic and create chaos.

4

Fight atop a moving train — Each round, obstacles zip past.

5

Bandits in a foggy swamp — Visibility drops to 10 feet.

6

Ritual in progress — Stop the cult before the final chant.

7

Storm-swept cliffside battle — Wind may knock someone off the edge.

8

Cave fight with stalactites — Knock them loose to change the terrain.

9

Arena match with magical traps — Crowd demands flair over efficiency.

10

Battle inside a crumbling ruin — Roll each round for cave-ins.

11

Fire in the tavern — Fight while trying to save innocents.

12

Treant in a burning forest — Fire hurts the enemies and you.

13

Chase and fight on rooftops — Miss a jump and fall prone.

14

Flooded catacombs — Water rises one foot per round.

15

Crystal cave with reflective walls — Mirror images cause confusion.

16

Fight on floating platforms — Each round, platforms rearrange.

17

Enemy uses invisibility and hit-and-run — Sound is your best tool.

18

Animated furniture attacks in a mansion — It’s not just the mimic.

19

Battle during a sandstorm — Range attacks suffer greatly.

20

Enemy tries to escape via portal — Stop them before it stabilizes.

21

Fight in a spinning observatory — Gravity changes each turn.

22

Protect the fleeing villagers — Enemies aim for civilians.

23

Fight underwater — Movement and spells are limited.

24

Enemies riding flying mounts — You’re stuck on the ground.

25

Ship-to-ship combat — Fire spreads, boards creak, ropes swing.

26

Hostage standoff — Kill the wrong enemy, hostages die.

27

Snowy mountain pass — Ice sheets crack when stepped on.

28

Enemies with explosives — They’re not afraid to go down with you.

29

Maze of hedges — Enemies can disappear and strike later.

30

Possessed townsfolk — Non-lethal force encouraged.

31

Goblin tinkerer with gadgets — Terrain includes hazards and traps.

32

Enemy hides behind illusion — Attacks seem to come from nowhere.

33

Giant spider webbed terrain — Movement is restricted.

34

Fight in a market — Crates, stalls, and civilians everywhere.

35

Lightning storm battlefield — Metallic gear attracts strikes.

36

Haunted library — Poltergeists throw books and shelves.

37

Enemy controls gravity — Objects fall sideways or float.

38

Battle in a magical elevator — Goes up/down floors mid-fight.

39

Fight atop a collapsing glacier — Ice breaks apart over time.

40

Enemy uses clones — One is real, the rest explode.

41

Combat during eclipse — Dark magic grows stronger each round.

42

Bridge puzzle fight — Need to align platforms while fighting.

43

Fog-filled battlefield with alarms — Alert more enemies if not careful.

44

Treasure room trap — Fight while avoiding pressure plates.

45

Exploding terrain — Fireballs randomly erupt each turn.

46

Fight during a royal banquet — Keep the nobles safe.

47

Tower spiral staircase fight — Limited movement, long drops.

48

Enemy sets fires and retreats — Area denial is the tactic.

49

Combat in a dream realm — Rules shift every round.

50

Enemies teleport around randomly — No one is safe or stationary.

51

Battle on a dam — Break it and the area floods.

52

Mimics among treasure chests — Real enemies hide in plain sight.

53

Fight on a turning gear platform — Fall into lava or machinery.

54

Fight in a lightning-charged ruin — Pillars surge every few turns.

55

Enemies use fear-based attacks — Must pass saves to act effectively.

56

Volcanic vent field — Hot spots erupt at random.

57

Battle while escorting a fragile object — If it breaks, mission fails.

58

Enemies call reinforcements with horns — Silence them quickly.

59

Combat inside a magical dome — Spells behave unpredictably.

60

Enemy uses charm magic on allies — Turned party members become threats.

61

Fight inside a teleportation hub — Step on a rune, vanish.

62

Enemy lures you into quicksand — Movement becomes life-or-death.

63

Battle on giant lily pads in a swamp — Pads shift and sink.

64

Enemy rides a siege beast — Target rider or monster?

65

Cursed ground weakens healing — Fight through attrition.

66

Enemy wears explosive runes — Hurt them, they explode.

67

Battle in a shifting maze — Every round the layout changes.

68

Enemy uses illusions of party members — Decipher friend from fake.

69

A child runs through the fight — Hitting them is catastrophic.

70

Fight on a magic elevator — Stops at random floors mid-battle.

71

Enemies destroy bridges mid-fight — Separate the party.

72

Battle on a glacier being hunted by something below — Ice cracks where blood lands.

73

Enemies are undead immune to normal weapons — Improvise or run.

74

Fight in a dry grass field — Any fire could spread fast.

75

Enemies hide inside animated statues — Statue or foe?

76

Ghosts can only be harmed by specific items — Retrieve them mid-fight.

77

Enemy summons terrain hazards — Walls, pits, or spikes form.

78

Fight on airships — Jumping between them is risky.

79

Lava chamber with rising platforms — Ground becomes lava.

80

Fight in a hall of shifting mirrors — Visibility is distorted.

81

Enemies trigger landslides — Stay mobile or get buried.

82

Battle inside a whale’s stomach — Acid, motion, and air problems.

83

Fight while hanging from chains — Movement is limited, vertical.

84

Enemies detonate magical traps — Avoid or suffer strange effects.

85

Haunted battlefield — The dead rise unless laid to rest.

86

Fight in the wreckage of a sky temple — Falling debris every round.

87

Enemies open dimensional tears — Suck you or allies in.

88

Fight in a clocktower — Gears and pendulums threaten all.

89

Arena with shifting walls and traps — Layout changes constantly.

90

Combat in a cave with echo magic — Spells repeat randomly.

91

Enemies attack while party is drunk/poisoned — Disadvantage or confusion.

92

Enemy turns terrain into lava or spikes — Safe zones shrink.

93

Fight on a raft going down rapids — Movement, balance, and attacks all harder.

94

Enemies target magical lights — Each one lost dims the field.

95

Battle in a dimension of silence — No verbal spells or coordination.

96

Enemies disguise themselves as allies — Can’t trust appearances.

97

Enemy tries to convert you mid-fight — Save or be turned.

98

Battle on a staircase of light — Miss a step, fall into void.

99

Fight inside a puzzle room — Solving puzzle disables traps.

100

Enemies regenerate unless killed in a specific way — Learn quickly or die slowly.