Activities & Events
100 Adventure Hooks
A mirror shows something behind the viewer—when no one is there.
Entries
A village is plagued by nightly disappearances—only footprints leading into the forest remain.
A wealthy merchant hires the party to retrieve a stolen heirloom from a haunted ruin.
A dragon’s egg has gone missing, and multiple factions want it for different reasons.
A carnival has rolled into town—and no one remembers inviting them.
The king’s food taster has died mysteriously; the court is in panic.
A mysterious island has emerged off the coast overnight.
An ancient sword speaks in dreams, calling for a worthy bearer.
A noble’s child claims their imaginary friend is real—and dangerous.
A mine collapses, revealing something buried for centuries.
Local wildlife grows more aggressive each day; something is stirring underground.
A traveling bard collapses mid-performance, whispering a cryptic warning.
A distant lighthouse starts flashing a coded message.
A plague spreads—but only affects liars.
The stars are in the wrong positions—and astrologers panic.
A ghost ship docks with no crew, but the hold is full of treasure.
A giant footstep appears outside a mountain town—with no tracks before or after.
A town’s shadows no longer match their owners.
A mage offers great riches to escort them to a mysterious, forbidden place.
A newborn is covered in runes no one can read.
A band of peaceful monsters seeks help against vengeful adventurers.
A comet passes overhead—and people begin to vanish.
The party finds a diary describing their exact actions—days before they happen.
A river runs red for seven nights—then returns to normal.
A cursed crown must be returned to a tomb—or war will erupt.
A local blacksmith forges weapons no one remembers ordering.
An earthquake uncovers a sealed vault beneath a temple.
A famous hero has gone rogue—and claims it’s the only way to save the world.
Every mirror in town shatters on the same night.
A renowned scholar is offering gold for protection—but won’t say why.
The moon vanishes from the sky for one night.
A beloved local turns out to be a long-disguised monster.
The mayor offers a reward to anyone who can sleep through the night.
A mysterious fog isolates a town—and time inside moves differently.
Children in a village have stopped speaking entirely.
A prison transport crashes, and dangerous fugitives escape into the wild.
The party inherits a map they didn’t ask for—and it keeps changing.
A famous relic is stolen, but witnesses claim it walked away on its own.
A rift opens mid-sky, and creatures begin falling out.
A magical tournament invites unknown challengers—and one looks familiar.
A dead enemy reappears alive and unaged.
The next town over has completely vanished.
A farmer finds a buried, beating heart in their field.
A royal wedding is disrupted by a forgotten prophecy.
A noble house hires protection—their estate is cursed with whispers.
A new tavern opens with suspiciously perfect service.
A beloved statue begins weeping blood.
The party finds a sealed letter addressed to them—dated a decade in the future.
Locals dream of the same masked figure night after night.
A nearby forest expands by one mile every morning.
A war between elemental forces breaks out—earth vs. flame.
An ancient tree blooms with coins instead of fruit.
A fishing village hauls up a coffin instead of a catch.
A wandering warrior challenges the strongest in every town—then vanishes.
A storm never stops over a specific mountain peak.
A local artist paints scenes of disasters before they happen.
A child is born glowing faintly under moonlight.
A vault door appears in the side of a hill—there yesterday, but no longer today.
A voice on the wind repeats one name: a party member’s.
The dead are rising—but only to finish unfinished business.
A meteor crashes nearby, oozing green light and strange creatures.
A bard tells stories of the future—and they're all true.
The party is mistaken for prophesied heroes—and it’s a dangerous lie.
A storm-locked port begs for help after a sea god goes silent.
An assassin seeks protection from their former guild.
A treasure map was tattooed onto a dying pirate’s back—and now it's gone.
A beast stalks the forest, leaving frozen footprints in summer.
A player’s old mentor returns—leading a new cult.
A soul merchant opens shop in a quiet town.
All animals in a city flee at once.
The local temple’s god stops answering prayers.
A volcano threatens to erupt—despite being dormant for centuries.
An embassy burns to the ground, and no one saw who did it.
A local noble hosts a masquerade—and guests start disappearing.
All metal in a city begins to rust instantly.
A great bell rings once—though it hasn’t existed in years.
A player is recognized as royalty—in a land they’ve never visited.
A village is frozen in time—literally.
A legendary weapon surfaces—but it rejects all wielders.
The sun refuses to rise for one day.
A hunter claims to have killed a god—but the body is missing.
A ghost offers to show the party how they died.
A festival must proceed as planned—or an ancient debt is triggered.
A strange sickness only affects those who lie.
A ruined city suddenly becomes inhabited again overnight.
A relic grants visions—too many, too fast.
Someone begins rewriting history—and it’s working.
A divine trial demands champions—or the world suffers.
A gate opens to an upside-down world.
A beast’s roar is heard in every corner of the land.
A giant falls from the sky, already dead.
A town blames travelers for their curse—and the party just arrived.
All nearby fires burn blue—and won’t go out.
The sea pulls back for miles, revealing strange ruins.
A child paints the future on their bedroom walls.
A clock tower ticks for the first time in a hundred years.
A noble family invites the party to dinner—and locks the doors.
A mirror shows something behind the viewer—when no one is there.
A music box plays a tune only the dead recognize.
All dreams lead to the same black door.
A god dies—and something takes its place.
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