Activities & Events

100 Adventure Hooks

97

A mirror shows something behind the viewer—when no one is there.

Entries

1

A village is plagued by nightly disappearances—only footprints leading into the forest remain.

2

A wealthy merchant hires the party to retrieve a stolen heirloom from a haunted ruin.

3

A dragon’s egg has gone missing, and multiple factions want it for different reasons.

4

A carnival has rolled into town—and no one remembers inviting them.

5

The king’s food taster has died mysteriously; the court is in panic.

6

A mysterious island has emerged off the coast overnight.

7

An ancient sword speaks in dreams, calling for a worthy bearer.

8

A noble’s child claims their imaginary friend is real—and dangerous.

9

A mine collapses, revealing something buried for centuries.

10

Local wildlife grows more aggressive each day; something is stirring underground.

11

A traveling bard collapses mid-performance, whispering a cryptic warning.

12

A distant lighthouse starts flashing a coded message.

13

A plague spreads—but only affects liars.

14

The stars are in the wrong positions—and astrologers panic.

15

A ghost ship docks with no crew, but the hold is full of treasure.

16

A giant footstep appears outside a mountain town—with no tracks before or after.

17

A town’s shadows no longer match their owners.

18

A mage offers great riches to escort them to a mysterious, forbidden place.

19

A newborn is covered in runes no one can read.

20

A band of peaceful monsters seeks help against vengeful adventurers.

21

A comet passes overhead—and people begin to vanish.

22

The party finds a diary describing their exact actions—days before they happen.

23

A river runs red for seven nights—then returns to normal.

24

A cursed crown must be returned to a tomb—or war will erupt.

25

A local blacksmith forges weapons no one remembers ordering.

26

An earthquake uncovers a sealed vault beneath a temple.

27

A famous hero has gone rogue—and claims it’s the only way to save the world.

28

Every mirror in town shatters on the same night.

29

A renowned scholar is offering gold for protection—but won’t say why.

30

The moon vanishes from the sky for one night.

31

A beloved local turns out to be a long-disguised monster.

32

The mayor offers a reward to anyone who can sleep through the night.

33

A mysterious fog isolates a town—and time inside moves differently.

34

Children in a village have stopped speaking entirely.

35

A prison transport crashes, and dangerous fugitives escape into the wild.

36

The party inherits a map they didn’t ask for—and it keeps changing.

37

A famous relic is stolen, but witnesses claim it walked away on its own.

38

A rift opens mid-sky, and creatures begin falling out.

39

A magical tournament invites unknown challengers—and one looks familiar.

40

A dead enemy reappears alive and unaged.

41

The next town over has completely vanished.

42

A farmer finds a buried, beating heart in their field.

43

A royal wedding is disrupted by a forgotten prophecy.

44

A noble house hires protection—their estate is cursed with whispers.

45

A new tavern opens with suspiciously perfect service.

46

A beloved statue begins weeping blood.

47

The party finds a sealed letter addressed to them—dated a decade in the future.

48

Locals dream of the same masked figure night after night.

49

A nearby forest expands by one mile every morning.

50

A war between elemental forces breaks out—earth vs. flame.

51

An ancient tree blooms with coins instead of fruit.

52

A fishing village hauls up a coffin instead of a catch.

53

A wandering warrior challenges the strongest in every town—then vanishes.

54

A storm never stops over a specific mountain peak.

55

A local artist paints scenes of disasters before they happen.

56

A child is born glowing faintly under moonlight.

57

A vault door appears in the side of a hill—there yesterday, but no longer today.

58

A voice on the wind repeats one name: a party member’s.

59

The dead are rising—but only to finish unfinished business.

60

A meteor crashes nearby, oozing green light and strange creatures.

61

A bard tells stories of the future—and they're all true.

62

The party is mistaken for prophesied heroes—and it’s a dangerous lie.

63

A storm-locked port begs for help after a sea god goes silent.

64

An assassin seeks protection from their former guild.

65

A treasure map was tattooed onto a dying pirate’s back—and now it's gone.

66

A beast stalks the forest, leaving frozen footprints in summer.

67

A player’s old mentor returns—leading a new cult.

68

A soul merchant opens shop in a quiet town.

69

All animals in a city flee at once.

70

The local temple’s god stops answering prayers.

71

A volcano threatens to erupt—despite being dormant for centuries.

72

An embassy burns to the ground, and no one saw who did it.

73

A local noble hosts a masquerade—and guests start disappearing.

74

All metal in a city begins to rust instantly.

75

A great bell rings once—though it hasn’t existed in years.

76

A player is recognized as royalty—in a land they’ve never visited.

77

A village is frozen in time—literally.

78

A legendary weapon surfaces—but it rejects all wielders.

79

The sun refuses to rise for one day.

80

A hunter claims to have killed a god—but the body is missing.

81

A ghost offers to show the party how they died.

82

A festival must proceed as planned—or an ancient debt is triggered.

83

A strange sickness only affects those who lie.

84

A ruined city suddenly becomes inhabited again overnight.

85

A relic grants visions—too many, too fast.

86

Someone begins rewriting history—and it’s working.

87

A divine trial demands champions—or the world suffers.

88

A gate opens to an upside-down world.

89

A beast’s roar is heard in every corner of the land.

90

A giant falls from the sky, already dead.

91

A town blames travelers for their curse—and the party just arrived.

92

All nearby fires burn blue—and won’t go out.

93

The sea pulls back for miles, revealing strange ruins.

94

A child paints the future on their bedroom walls.

95

A clock tower ticks for the first time in a hundred years.

96

A noble family invites the party to dinner—and locks the doors.

97

A mirror shows something behind the viewer—when no one is there.

98

A music box plays a tune only the dead recognize.

99

All dreams lead to the same black door.

100

A god dies—and something takes its place.