Random Tables

Activities & Events

d20 Encounters at Sea

14

A pod of whales surfaces, each with harpoons in their backs and runes carved into their hides.

Entries

1

A drifting ship with torn sails and no crew, but meals still warm in the galley.

2

A massive sea serpent circling the ship, curious rather than hostile—so far.

3

A dense fog rolls in, revealing glowing ghost ships sailing silently beside you.

4

A crew of sirens disguised as shipwrecked survivors waving for help.

5

An island that wasn’t on any chart suddenly appears off the bow.

6

A floating crate filled with rare spices and a sealed letter addressed to a long-dead king.

7

A whirlpool that sings in an ancient language—those who listen too long dive in.

8

A rival ship offers peaceful trade, but their hold contains something alive... and dangerous.

9

A sea god’s emissary arrives in a glowing bubble, demanding tribute for safe passage.

10

A storm that moves with unnatural speed and targets only your vessel.

11

Flying fish leap aboard, then explode into illusions revealing cryptic visions.

12

A sailor falls overboard—only to return an hour later, claiming to have seen the future.

13

A lighthouse appears in the middle of open water, lit and manned.

14

A pod of whales surfaces, each with harpoons in their backs and runes carved into their hides.

15

A message in a bottle with co-ordinates to a treasure… or a trap.

16

A mutiny stoked by whispers that seem to come from the sea itself.

17

An iceberg that bleeds red when struck.

18

A school of jellyfish glowing with arcane energy—passing through them charges magic items.

19

A flying ship passes overhead, pursued by storm clouds and lightning.

20

The sea itself parts briefly, revealing a sunken city—and something stirring within.