Random Tables

Activities & Events

d20 Encounters at Sea

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An iceberg that bleeds red when struck.

Entries

1:
A drifting ship with torn sails and no crew, but meals still warm in the galley.
2:
A massive sea serpent circling the ship, curious rather than hostile—so far.
3:
A dense fog rolls in, revealing glowing ghost ships sailing silently beside you.
4:
A crew of sirens disguised as shipwrecked survivors waving for help.
5:
An island that wasn’t on any chart suddenly appears off the bow.
6:
A floating crate filled with rare spices and a sealed letter addressed to a long-dead king.
7:
A whirlpool that sings in an ancient language—those who listen too long dive in.
8:
A rival ship offers peaceful trade, but their hold contains something alive... and dangerous.
9:
A sea god’s emissary arrives in a glowing bubble, demanding tribute for safe passage.
10:
A storm that moves with unnatural speed and targets only your vessel.
11:
Flying fish leap aboard, then explode into illusions revealing cryptic visions.
12:
A sailor falls overboard—only to return an hour later, claiming to have seen the future.
13:
A lighthouse appears in the middle of open water, lit and manned.
14:
A pod of whales surfaces, each with harpoons in their backs and runes carved into their hides.
15:
A message in a bottle with co-ordinates to a treasure… or a trap.
16:
A mutiny stoked by whispers that seem to come from the sea itself.
17:
An iceberg that bleeds red when struck.
18:
A school of jellyfish glowing with arcane energy—passing through them charges magic items.
19:
A flying ship passes overhead, pursued by storm clouds and lightning.
20:
The sea itself parts briefly, revealing a sunken city—and something stirring within.