Air Elemental

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Description

Large Elemental, Neutral

Statistics

  • Armor Class: 15
  • Hit Points: 90 (12d10 + 24)
  • Initiative: +5 (score 15)
  • Speed: Walk 10 ft., Fly 90 ft. (hover)
  • Challenge: CR 5, 1,800 XP, proficiency bonus +3

Abilities

  • Strength: 14 (+2); save +2
  • Dexterity: 20 (+5); save +5
  • Constitution: 14 (+2); save +2
  • Intelligence: 6 (-2); save -2
  • Wisdom: 10 (+0); save +0
  • Charisma: 6 (-2); save -2

Defenses

  • Damage Resistances: Bludgeoning, Lightning, Piercing, Slashing
  • Damage Immunities: Poison, Thunder
  • Condition Immunities: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 10
  • Languages: Primordial (Auran)

Traits

Air Form. The elemental can enter a creature’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Actions

Multiattack. The elemental makes two Thunderous Slam attacks.

Thunderous Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Thunder damage.

Whirlwind (Recharge 4–6). Strength Saving Throw: DC 13, one Medium or smaller creature in the elemental’s space. Failure: 24 (4d10 + 2) Thunder damage, and the target is pushed up to 20 feet straight away from the elemental and has the Prone condition. Success: Half damage only.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 258, 259
  • URL: https://www.dndbeyond.com/srd