Medium or Small Humanoid, Neutral
Collection: Bandits
Statistics
- Armor Class: 12
- Hit Points: 11 (2d8 + 2)
- Initiative: +1 (score 11)
- Speed: Walk 30 ft.
- Challenge: CR 1/8, 25 XP, proficiency bonus +2
Abilities
- Strength: 11 (+0); save +0
- Dexterity: 12 (+1); save +1
- Constitution: 12 (+1); save +1
- Intelligence: 10 (+0); save +0
- Wisdom: 10 (+0); save +0
- Charisma: 10 (+0); save +0
Senses and Languages
- Senses: Passive Perception 10
- Languages: Common, Thieves’ Cant
Gear
- Leather Armor
- Light Crossbow
- Scimitar
Actions
Scimitar. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Light Crossbow. Ranged Attack Roll: +3, range 80/320 ft. Hit: 5 (1d8 + 1) Piercing damage.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 261
- URL: https://www.dndbeyond.com/srd