Medium or Small Humanoid, Neutral
Collection: Bandits
Statistics
- Armor Class: 15
- Hit Points: 52 (8d8 + 16)
- Initiative: +3 (score 13)
- Speed: Walk 30 ft.
- Challenge: CR 2, 450 XP, proficiency bonus +2
Abilities
- Strength: 15 (+2); save +4
- Dexterity: 16 (+3); save +5
- Constitution: 14 (+2); save +2
- Intelligence: 14 (+2); save +2
- Wisdom: 11 (+0); save +2
- Charisma: 14 (+2); save +2
Skills
- Athletics: +4
- Deception: +4
Senses and Languages
- Senses: Passive Perception 10
- Languages: Common, Thieves’ Cant
Gear
- Pistol
- Scimitar
- Studded Leather Armor
Actions
Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.
Reactions
Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 261, 262
- URL: https://www.dndbeyond.com/srd