Medium or Small Humanoid, Neutral
Statistics
- Armor Class: 13
- Hit Points: 67 (9d8 + 27)
- Initiative: +1 (score 11)
- Speed: Walk 30 ft.
- Challenge: CR 2, 450 XP, proficiency bonus +2
Abilities
- Strength: 16 (+3); save +3
- Dexterity: 12 (+1); save +1
- Constitution: 17 (+3); save +3
- Intelligence: 9 (-1); save -1
- Wisdom: 11 (+0); save +0
- Charisma: 9 (-1); save -1
Senses and Languages
- Senses: Passive Perception 10
- Languages: Common
Gear
- Greataxe
- Hide Armor
Traits
Bloodied Frenzy. While Bloodied, the berserker has Advantage on attack rolls and saving throws.
Actions
Greataxe. Melee Attack Roll: +5, reach 5 ft. Hit: 9 (1d12 + 3) Slashing damage.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 263
- URL: https://www.dndbeyond.com/srd