Adult Black Dragon

placeholder portrait

Description

Huge Dragon (Chromatic), Chaotic Evil

Collection: Black Dragons

Statistics

  • Armor Class: 19
  • Hit Points: 195 (17d12 + 85)
  • Initiative: +12 (score 22)
  • Speed: Walk 40 ft., Fly 80 ft., Swim 40 ft.
  • Challenge: CR 14, 11,500 XP, 13,000 lair XP, proficiency bonus +5

Abilities

  • Strength: 23 (+6); save +6
  • Dexterity: 14 (+2); save +7
  • Constitution: 21 (+5); save +5
  • Intelligence: 14 (+2); save +2
  • Wisdom: 13 (+1); save +6
  • Charisma: 19 (+4); save +4

Skills

  • Perception: +11
  • Stealth: +7

Defenses

  • Damage Immunities: Acid

Senses and Languages

  • Senses: Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 21
  • Languages: Common, Draconic

Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Acid Arrow (level 3 version).

Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 13 (2d6 + 6) Slashing damage plus 4 (1d8) Acid damage.

Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 60-foot-long, 5-footwide Line. Failure: 54 (12d8) Acid damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks): At Will: Acid Arrow (level 3 version), Detect Magic, Fear 1/Day Each: Speak with Dead, Vitriolic Sphere

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Cloud of Insects. Dexterity Saving Throw: DC 17, one creature the dragon can see within 120 feet. Failure: 22 (4d10) Poison damage, and the target has Disadvantage on saving throws to maintain Concentration until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Frightful Presence. The dragon uses Spellcasting to cast Fear. The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 264
  • URL: https://www.dndbeyond.com/srd