Centaur Trooper

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Description

Large Fey, Neutral Good

Collection: Centaur

Statistics

  • Armor Class: 16
  • Hit Points: 45 (6d10 + 12)
  • Initiative: +2 (score 12)
  • Speed: Walk 50 ft.
  • Challenge: CR 2, 450 XP, proficiency bonus +2

Abilities

  • Strength: 18 (+4); save +4
  • Dexterity: 14 (+2); save +2
  • Constitution: 14 (+2); save +2
  • Intelligence: 9 (-1); save -1
  • Wisdom: 13 (+1); save +1
  • Charisma: 11 (+0); save +0

Skills

  • Athletics: +6
  • Perception: +3

Senses and Languages

  • Senses: Passive Perception 13
  • Languages: Elvish, Sylvan

Gear

  • Breastplate
  • Longbow
  • Pike

Actions

Multiattack. The centaur makes two attacks, using Pike or Longbow in any combination.

Pike. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Piercing damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.

Bonus Actions

Trampling Charge (Recharge 5–6). The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 272
  • URL: https://www.dndbeyond.com/srd