Chimera

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Description

Large Monstrosity, Chaotic Evil

Statistics

  • Armor Class: 14
  • Hit Points: 114 (12d10 + 48)
  • Initiative: +0 (score 10)
  • Speed: Walk 30 ft., Fly 60 ft.
  • Challenge: CR 6, 2,300 XP, proficiency bonus +3

Abilities

  • Strength: 19 (+4); save +4
  • Dexterity: 11 (+0); save +0
  • Constitution: 19 (+4); save +4
  • Intelligence: 3 (-4); save -4
  • Wisdom: 14 (+2); save +2
  • Charisma: 10 (+0); save +0

Skills

  • Perception: +8

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 18
  • Languages: Understands Draconic but can’t speak

Actions

Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.

Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage.

Ram. Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 273
  • URL: https://www.dndbeyond.com/srd