Commoner

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Description

Medium or Small Humanoid, Neutral

Statistics

  • Armor Class: 10
  • Hit Points: 4 (1d8)
  • Initiative: +0 (score 10)
  • Speed: Walk 30 ft.
  • Challenge: CR 0, 10 XP, proficiency bonus +2

Abilities

  • Strength: 10 (+0); save +0
  • Dexterity: 10 (+0); save +0
  • Constitution: 10 (+0); save +0
  • Intelligence: 10 (+0); save +0
  • Wisdom: 10 (+0); save +0
  • Charisma: 10 (+0); save +0

Senses and Languages

  • Senses: Passive Perception 10
  • Languages: Common

Gear

  • Club

Traits

Training. The commoner has proficiency in one skill of the GM’s choice and has Advantage whenever it makes an ability check using that skill.

Actions

Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 275
  • URL: https://www.dndbeyond.com/srd