Medium or Small Humanoid, Neutral
Statistics
- Armor Class: 10
- Hit Points: 4 (1d8)
- Initiative: +0 (score 10)
- Speed: Walk 30 ft.
- Challenge: CR 0, 10 XP, proficiency bonus +2
Abilities
- Strength: 10 (+0); save +0
- Dexterity: 10 (+0); save +0
- Constitution: 10 (+0); save +0
- Intelligence: 10 (+0); save +0
- Wisdom: 10 (+0); save +0
- Charisma: 10 (+0); save +0
Senses and Languages
- Senses: Passive Perception 10
- Languages: Common
Gear
- Club
Traits
Training. The commoner has proficiency in one skill of the GM’s choice and has Advantage whenever it makes an ability check using that skill.
Actions
Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 275
- URL: https://www.dndbeyond.com/srd