Medium Dragon (Metallic), Chaotic Good
Collection: Copper Dragons
Statistics
- Armor Class: 16
- Hit Points: 22 (4d8 + 4)
- Initiative: +3 (score 13)
- Speed: Walk 30 ft., Climb 30 ft., Fly 60 ft.
- Challenge: CR 1, 200 XP, proficiency bonus +2
Abilities
- Strength: 15 (+2); save +2
- Dexterity: 12 (+1); save +3
- Constitution: 13 (+1); save +1
- Intelligence: 14 (+2); save +2
- Wisdom: 11 (+0); save +2
- Charisma: 13 (+1); save +1
Skills
- Perception: +4
- Stealth: +3
Defenses
- Damage Immunities: Acid
Senses and Languages
- Senses: Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
- Languages: Draconic
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-footwide Line. Failure: 18 (4d8) Acid damage. Success: Half damage.
Slowing Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 275, 276
- URL: https://www.dndbeyond.com/srd