Cultist

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Description

Medium or Small Humanoid, Neutral

Collection: Cultists

Statistics

  • Armor Class: 12
  • Hit Points: 9 (2d8)
  • Initiative: +1 (score 11)
  • Speed: Walk 30 ft.
  • Challenge: CR 1/8, 25 XP, proficiency bonus +2

Abilities

  • Strength: 11 (+0); save +0
  • Dexterity: 12 (+1); save +1
  • Constitution: 10 (+0); save +0
  • Intelligence: 10 (+0); save +0
  • Wisdom: 11 (+0); save +2
  • Charisma: 10 (+0); save +0

Skills

  • Deception: +2
  • Religion: +2

Senses and Languages

  • Senses: Passive Perception 10
  • Languages: Common

Gear

  • Leather Armor
  • Sickle

Actions

Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 278
  • URL: https://www.dndbeyond.com/srd