Cultist Fanatic

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Description

Medium or Small Humanoid, Neutral

Collection: Cultists

Statistics

  • Armor Class: 13
  • Hit Points: 44 (8d8 + 8)
  • Initiative: +2 (score 12)
  • Speed: Walk 30 ft.
  • Challenge: CR 2, 450 XP, proficiency bonus +2

Abilities

  • Strength: 11 (+0); save +0
  • Dexterity: 14 (+2); save +2
  • Constitution: 12 (+1); save +1
  • Intelligence: 10 (+0); save +0
  • Wisdom: 14 (+2); save +4
  • Charisma: 13 (+1); save +1

Skills

  • Deception: +3
  • Persuasion: +3
  • Religion: +2

Senses and Languages

  • Senses: Passive Perception 12
  • Languages: Common

Gear

  • Holy Symbol
  • Leather Armor

Actions

Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): At Will: Light, Thaumaturgy 2/Day: Command 1/Day: Hold Person

Bonus Actions

Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 278
  • URL: https://www.dndbeyond.com/srd