Dretch

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Description

Small Fiend (Demon), Chaotic Evil

Statistics

  • Armor Class: 11
  • Hit Points: 18 (4d6 + 4)
  • Initiative: +0 (score 10)
  • Speed: Walk 20 ft.
  • Challenge: CR 1/4, 50 XP, proficiency bonus +2

Abilities

  • Strength: 12 (+1); save +1
  • Dexterity: 11 (+0); save +0
  • Constitution: 12 (+1); save +1
  • Intelligence: 5 (-3); save -3
  • Wisdom: 8 (-1); save -1
  • Charisma: 3 (-4); save -4

Defenses

  • Damage Resistances: Cold, Fire, Lightning
  • Damage Immunities: Poison
  • Condition Immunities: Poisoned

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 9
  • Languages: Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)

Actions

Rend. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Fetid Cloud (1/Day). Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can’t take Reactions.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 281
  • URL: https://www.dndbeyond.com/srd