Ghast

placeholder portrait

Description

Medium Undead, Chaotic Evil

Statistics

  • Armor Class: 13
  • Hit Points: 36 (8d8)
  • Initiative: +3 (score 13)
  • Speed: Walk 30 ft.
  • Challenge: CR 2, 450 XP, proficiency bonus +2

Abilities

  • Strength: 16 (+3); save +3
  • Dexterity: 17 (+3); save +3
  • Constitution: 10 (+0); save +0
  • Intelligence: 11 (+0); save +0
  • Wisdom: 10 (+0); save +2
  • Charisma: 8 (-1); save -1

Defenses

  • Damage Resistances: Necrotic
  • Damage Immunities: Poison
  • Condition Immunities: Charmed, Exhaustion, Poisoned

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 10
  • Languages: Common

Traits

Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast’s Stench for 24 hours.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 287
  • URL: https://www.dndbeyond.com/srd