Medium Undead, Chaotic Evil
Statistics
- Armor Class: 13
- Hit Points: 36 (8d8)
- Initiative: +3 (score 13)
- Speed: Walk 30 ft.
- Challenge: CR 2, 450 XP, proficiency bonus +2
Abilities
- Strength: 16 (+3); save +3
- Dexterity: 17 (+3); save +3
- Constitution: 10 (+0); save +0
- Intelligence: 11 (+0); save +0
- Wisdom: 10 (+0); save +2
- Charisma: 8 (-1); save -1
Defenses
- Damage Resistances: Necrotic
- Damage Immunities: Poison
- Condition Immunities: Charmed, Exhaustion, Poisoned
Senses and Languages
- Senses: Darkvision 60 ft.; Passive Perception 10
- Languages: Common
Traits
Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast’s Stench for 24 hours.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 287
- URL: https://www.dndbeyond.com/srd