Ghoul

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Description

Medium Undead, Chaotic Evil

Statistics

  • Armor Class: 12
  • Hit Points: 22 (5d8)
  • Initiative: +2 (score 12)
  • Speed: Walk 30 ft.
  • Challenge: CR 1, 200 XP, proficiency bonus +2

Abilities

  • Strength: 13 (+1); save +1
  • Dexterity: 15 (+2); save +2
  • Constitution: 10 (+0); save +0
  • Intelligence: 7 (-2); save -2
  • Wisdom: 10 (+0); save +0
  • Charisma: 6 (-2); save -2

Defenses

  • Damage Immunities: Poison
  • Condition Immunities: Charmed, Exhaustion, Poisoned

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 10
  • Languages: Common

Actions

Multiattack. The ghoul makes two Bite attacks.

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 3 (1d6) Necrotic damage.

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage. If the target is a creature that isn’t an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 288
  • URL: https://www.dndbeyond.com/srd