Medium Aberration, Chaotic Neutral
Statistics
- Armor Class: 9
- Hit Points: 52 (7d8 + 21)
- Initiative: -1 (score 9)
- Speed: Walk 20 ft., Swim 20 ft.
- Challenge: CR 2, 450 XP, proficiency bonus +2
Abilities
- Strength: 10 (+0); save +0
- Dexterity: 8 (-1); save -1
- Constitution: 16 (+3); save +3
- Intelligence: 3 (-4); save -4
- Wisdom: 10 (+0); save +0
- Charisma: 6 (-2); save -2
Defenses
- Condition Immunities: Prone
Senses and Languages
- Senses: Darkvision 60 ft.; Passive Perception 10
- Languages: None
Traits
Aberrant Ground. The ground in a 10-foot Emanation originating from the mouther is Difficult Terrain.
Gibbering. The mouther babbles incoherently while it doesn’t have the Incapacitated condition. Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the mouther while it is babbling. Failure: The target rolls 1d8 to determine what it does during the current turn: 1–4. The target does nothing. 5–6. The target takes no action or Bonus Action and uses all its movement to move in a random direction. 7–8. The target makes a melee attack against a randomly determined creature within its reach or does nothing if it can’t make such an attack.
Actions
Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 7 (2d6) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition. The target dies if it is reduced to 0 Hit Points by this attack. Its body is then absorbed into the mouther, leaving only equipment behind.
Blinding Spittle (Recharge 5–6). Dexterity Saving Throw: DC 10, each creature in a 10-foot-radius Sphere centered on a point within 30 feet. Failure: 7 (2d6) Radiant damage, and the target has the Blinded condition until the end of the mouther’s next turn.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 288
- URL: https://www.dndbeyond.com/srd