Glabrezu

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Description

Large Fiend (Demon), Chaotic Evil

Statistics

  • Armor Class: 17
  • Hit Points: 189 (18d10 + 90)
  • Initiative: +6 (score 16)
  • Speed: Walk 40 ft.
  • Challenge: CR 9, 5,000 XP, proficiency bonus +4

Abilities

  • Strength: 20 (+5); save +9
  • Dexterity: 15 (+2); save +2
  • Constitution: 21 (+5); save +9
  • Intelligence: 19 (+4); save +4
  • Wisdom: 17 (+3); save +7
  • Charisma: 16 (+3); save +7

Skills

  • Deception: +7
  • Perception: +7

Defenses

  • Damage Resistances: Cold, Fire, Lightning
  • Damage Immunities: Poison
  • Condition Immunities: Poisoned

Senses and Languages

  • Senses: Truesight 120 ft.; Passive Perception 17
  • Languages: Abyssal; telepathy 120 ft.

Traits

Demonic Restoration. If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The glabrezu has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The glabrezu makes two Pincer attacks and uses Pummel or Spellcasting.

Pincer. Melee Attack Roll: +9, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers.

Pummel. Dexterity Saving Throw: DC 17, one creature Grappled by the glabrezu. Failure: 15 (3d6 + 5) Bludgeoning damage. Success: Half damage.

Spellcasting. The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16): At Will: Darkness, Detect Magic, Dispel Magic 1/Day Each: Confusion, Fly, Power Word Stun

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 289
  • URL: https://www.dndbeyond.com/srd