Gladiator

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Description

Medium or Small Humanoid, Neutral

Statistics

  • Armor Class: 16
  • Hit Points: 112 (15d8 + 45)
  • Initiative: +5 (score 15)
  • Speed: Walk 30 ft.
  • Challenge: CR 5, 1,800 XP, proficiency bonus +3

Abilities

  • Strength: 18 (+4); save +7
  • Dexterity: 15 (+2); save +5
  • Constitution: 16 (+3); save +6
  • Intelligence: 10 (+0); save +0
  • Wisdom: 12 (+1); save +4
  • Charisma: 15 (+2); save +2

Skills

  • Athletics: +10
  • Performance: +5

Senses and Languages

  • Senses: Passive Perception 11
  • Languages: Common

Gear

  • Shield
  • Spears (3)
  • Studded Leather Armor

Actions

Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.

Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage.

Shield Bash. Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Reactions

Parry. Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 289
  • URL: https://www.dndbeyond.com/srd