Goblin Minion

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Description

Small Fey (Goblinoid), Chaotic Neutral

Collection: Goblins

Statistics

  • Armor Class: 12
  • Hit Points: 7 (2d6)
  • Initiative: +2 (score 12)
  • Speed: Walk 30 ft.
  • Challenge: CR 1/8, 25 XP, proficiency bonus +2

Abilities

  • Strength: 8 (-1); save -1
  • Dexterity: 15 (+2); save +2
  • Constitution: 10 (+0); save +0
  • Intelligence: 10 (+0); save +0
  • Wisdom: 8 (-1); save -1
  • Charisma: 8 (-1); save -1

Skills

  • Stealth: +6

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 9
  • Languages: Common, Goblin

Gear

  • Daggers (3)

Actions

Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 290
  • URL: https://www.dndbeyond.com/srd