Small Fey (Goblinoid), Chaotic Neutral
Collection: Goblins
Statistics
- Armor Class: 17
- Hit Points: 21 (6d6)
- Initiative: +2 (score 12)
- Speed: Walk 30 ft.
- Challenge: CR 1, 200 XP, proficiency bonus +2
Abilities
- Strength: 10 (+0); save +0
- Dexterity: 15 (+2); save +2
- Constitution: 10 (+0); save +0
- Intelligence: 10 (+0); save +0
- Wisdom: 8 (-1); save -1
- Charisma: 10 (+0); save +0
Skills
- Stealth: +6
Senses and Languages
- Senses: Darkvision 60 ft.; Passive Perception 9
- Languages: Common, Goblin
Gear
- Chain Shirt
- Scimitar
- Shield
- Shortbow
Actions
Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.
Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.
Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.
Reactions
Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 290
- URL: https://www.dndbeyond.com/srd