Half-Dragon

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Description

Medium Dragon, Neutral

Statistics

  • Armor Class: 18
  • Hit Points: 105 (14d8 + 42)
  • Initiative: +5 (score 15)
  • Speed: Walk 40 ft.
  • Challenge: CR 5, 1,800 XP, proficiency bonus +3

Abilities

  • Strength: 19 (+4); save +4
  • Dexterity: 14 (+2); save +5
  • Constitution: 16 (+3); save +3
  • Intelligence: 10 (+0); save +0
  • Wisdom: 15 (+2); save +5
  • Charisma: 14 (+2); save +2

Skills

  • Athletics: +7
  • Perception: +5
  • Stealth: +5

Defenses

  • Damage Resistances: Damage type chosen for the Draconic Origin trait below

Senses and Languages

  • Senses: Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 15
  • Languages: Common, Draconic

Traits

Draconic Origin. The half-dragon is related to a type of dragon associated with one of the following damage types (GM’s choice): Acid, Cold, Fire, Lightning, or Poison. This choice affects other aspects of the stat block.

Actions

Multiattack. The half-dragon makes two Claw attacks.

Claw. Melee Attack Roll: +7, reach 10 ft. Hit: 6 (1d4 + 4) Slashing damage plus 7 (2d6) damage of the type chosen for the Draconic Origin trait.

Dragon’s Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: 28 (8d6) damage of the type chosen for the Draconic Origin trait. Success: Half damage.

Bonus Actions

Leap. The half-dragon jumps up to 30 feet by spending 10 feet of movement.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 297
  • URL: https://www.dndbeyond.com/srd