Medium Dragon, Neutral
Statistics
- Armor Class: 18
- Hit Points: 105 (14d8 + 42)
- Initiative: +5 (score 15)
- Speed: Walk 40 ft.
- Challenge: CR 5, 1,800 XP, proficiency bonus +3
Abilities
- Strength: 19 (+4); save +4
- Dexterity: 14 (+2); save +5
- Constitution: 16 (+3); save +3
- Intelligence: 10 (+0); save +0
- Wisdom: 15 (+2); save +5
- Charisma: 14 (+2); save +2
Skills
- Athletics: +7
- Perception: +5
- Stealth: +5
Defenses
- Damage Resistances: Damage type chosen for the Draconic Origin trait below
Senses and Languages
- Senses: Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 15
- Languages: Common, Draconic
Traits
Draconic Origin. The half-dragon is related to a type of dragon associated with one of the following damage types (GM’s choice): Acid, Cold, Fire, Lightning, or Poison. This choice affects other aspects of the stat block.
Actions
Multiattack. The half-dragon makes two Claw attacks.
Claw. Melee Attack Roll: +7, reach 10 ft. Hit: 6 (1d4 + 4) Slashing damage plus 7 (2d6) damage of the type chosen for the Draconic Origin trait.
Dragon’s Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: 28 (8d6) damage of the type chosen for the Draconic Origin trait. Success: Half damage.
Bonus Actions
Leap. The half-dragon jumps up to 30 feet by spending 10 feet of movement.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 297
- URL: https://www.dndbeyond.com/srd