Hobgoblin Warrior

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Description

Medium Fey (Goblinoid), Lawful Evil

Collection: Hobgoblins

Statistics

  • Armor Class: 18
  • Hit Points: 11 (2d8 + 2)
  • Initiative: +3 (score 13)
  • Speed: Walk 30 ft.
  • Challenge: CR 1/2, 100 XP, proficiency bonus +2

Abilities

  • Strength: 13 (+1); save +1
  • Dexterity: 12 (+1); save +1
  • Constitution: 12 (+1); save +1
  • Intelligence: 10 (+0); save +0
  • Wisdom: 10 (+0); save +0
  • Charisma: 9 (-1); save -1

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 10
  • Languages: Common, Goblin

Gear

  • Half Plate Armor
  • Longbow
  • Longsword
  • Shield

Traits

Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.

Longbow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 298, 299
  • URL: https://www.dndbeyond.com/srd