Hobgoblin Captain

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Description

Medium Fey (Goblinoid), Lawful Evil

Collection: Hobgoblins

Statistics

  • Armor Class: 17
  • Hit Points: 58 (9d8 + 18)
  • Initiative: +4 (score 14)
  • Speed: Walk 30 ft.
  • Challenge: CR 3, 700 XP, proficiency bonus +2

Abilities

  • Strength: 15 (+2); save +2
  • Dexterity: 14 (+2); save +2
  • Constitution: 14 (+2); save +2
  • Intelligence: 12 (+1); save +1
  • Wisdom: 10 (+0); save +0
  • Charisma: 13 (+1); save +1

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 10
  • Languages: Common, Goblin

Gear

  • Greatsword
  • Half Plate Armor
  • Longbow

Traits

Aura of Authority. While in a 10-foot Emanation originating from the hobgoblin, the hobgoblin and its allies have Advantage on attack rolls and saving throws, provided the hobgoblin doesn’t have the Incapacitated condition.

Actions

Multiattack. The hobgoblin makes two attacks, using Greatsword or Longbow in any combination.

Greatsword. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Slashing damage plus 3 (1d6) Poison damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 5 (2d4) Poison damage.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 299
  • URL: https://www.dndbeyond.com/srd