Large Elemental, Neutral
Statistics
- Armor Class: 14
- Hit Points: 97 (13d10 + 26)
- Initiative: +7 (score 22)
- Speed: Walk 50 ft., Fly 50 ft. (hover)
- Challenge: CR 6, 2,300 XP, proficiency bonus +3
Abilities
- Strength: 16 (+3); save +3
- Dexterity: 19 (+4); save +4
- Constitution: 14 (+2); save +2
- Intelligence: 10 (+0); save +0
- Wisdom: 15 (+2); save +2
- Charisma: 11 (+0); save +0
Skills
- Perception: +8
- Stealth: +10
Defenses
- Damage Resistances: Bludgeoning, Piercing, Slashing
- Damage Immunities: Poison
- Condition Immunities: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses and Languages
- Senses: Darkvision 60 ft.; Passive Perception 18
- Languages: Common, Primordial (Auran)
Traits
Air Form. The stalker can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Invisibility. The stalker has the Invisible condition.
Actions
Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.
Wind Swipe. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.
Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker’s space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can’t cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker’s turns.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 301, 302
- URL: https://www.dndbeyond.com/srd