Lemure

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Description

Medium Fiend (Devil), Lawful Evil

Statistics

  • Armor Class: 9
  • Hit Points: 9 (2d8)
  • Initiative: -3 (score 7)
  • Speed: Walk 20 ft.
  • Challenge: CR 0, 10 XP, proficiency bonus +2

Abilities

  • Strength: 10 (+0); save +0
  • Dexterity: 5 (-3); save -3
  • Constitution: 11 (+0); save +0
  • Intelligence: 1 (-5); save -5
  • Wisdom: 11 (+0); save +0
  • Charisma: 3 (-4); save -4

Defenses

  • Damage Resistances: Cold
  • Damage Immunities: Fire, Poison
  • Condition Immunities: Charmed, Frightened, Poisoned

Senses and Languages

  • Senses: Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
  • Languages: Understands Infernal but can’t speak

Traits

Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 304
  • URL: https://www.dndbeyond.com/srd