Magmin

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Description

Small Elemental, Chaotic Neutral

Statistics

  • Armor Class: 14
  • Hit Points: 13 (3d6 + 3)
  • Initiative: +2 (score 12)
  • Speed: Walk 30 ft.
  • Challenge: CR 1/2, 100 XP, proficiency bonus +2

Abilities

  • Strength: 7 (-2); save -2
  • Dexterity: 15 (+2); save +2
  • Constitution: 12 (+1); save +1
  • Intelligence: 8 (-1); save -1
  • Wisdom: 11 (+0); save +0
  • Charisma: 10 (+0); save +0

Defenses

  • Damage Immunities: Fire

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 10
  • Languages: Primordial (Ignan)

Traits

Death Burst. The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.

Actions

Touch. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn’t being worn or carried, it starts burning.

Bonus Actions

Ignited Illumination. The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 305, 306
  • URL: https://www.dndbeyond.com/srd