Dust Mephit

placeholder portrait

Description

Small Elemental, Neutral Evil

Collection: Mephits

Statistics

  • Armor Class: 12
  • Hit Points: 17 (5d6)
  • Initiative: +2 (score 12)
  • Speed: Walk 30 ft., Fly 30 ft.
  • Challenge: CR 1/2, 100 XP, proficiency bonus +2

Abilities

  • Strength: 5 (-3); save -3
  • Dexterity: 14 (+2); save +2
  • Constitution: 10 (+0); save +0
  • Intelligence: 9 (-1); save -1
  • Wisdom: 11 (+0); save +0
  • Charisma: 10 (+0); save +0

Skills

  • Perception: +2
  • Stealth: +4

Defenses

  • Damage Vulnerabilities: Fire
  • Damage Immunities: Poison
  • Condition Immunities: Exhaustion, Poisoned

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 12
  • Languages: Primordial (Auran, Terran)

Traits

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.

Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit’s next turn.

Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 307
  • URL: https://www.dndbeyond.com/srd