Steam Mephit

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Description

Small Elemental, Neutral Evil

Collection: Mephits

Statistics

  • Armor Class: 10
  • Hit Points: 17 (5d6)
  • Initiative: +0 (score 10)
  • Speed: Walk 30 ft., Fly 30 ft.
  • Challenge: CR 1/4, 50 XP, proficiency bonus +2

Abilities

  • Strength: 5 (-3); save -3
  • Dexterity: 11 (+0); save +0
  • Constitution: 10 (+0); save +0
  • Intelligence: 11 (+0); save +0
  • Wisdom: 10 (+0); save +0
  • Charisma: 12 (+1); save +1

Skills

  • Stealth: +2

Defenses

  • Damage Immunities: Fire, Poison
  • Condition Immunities: Exhaustion, Poisoned

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 10
  • Languages: Primordial (Aquan, Ignan)

Traits

Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target’s Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 308
  • URL: https://www.dndbeyond.com/srd