Large Monstrosity, Chaotic Evil
Statistics
- Armor Class: 14
- Hit Points: 85 (10d10 + 30)
- Initiative: +0 (score 10)
- Speed: Walk 40 ft.
- Challenge: CR 3, 700 XP, proficiency bonus +2
Abilities
- Strength: 18 (+4); save +4
- Dexterity: 11 (+0); save +0
- Constitution: 16 (+3); save +3
- Intelligence: 6 (-2); save -2
- Wisdom: 16 (+3); save +3
- Charisma: 9 (-1); save -1
Skills
- Perception: +7
- Survival: +7
Senses and Languages
- Senses: Darkvision 60 ft.; Passive Perception 17
- Languages: Abyssal
Actions
Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.
Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 309
- URL: https://www.dndbeyond.com/srd