Large Fiend, Neutral Evil
Statistics
- Armor Class: 13
- Hit Points: 68 (8d10 + 24)
- Initiative: +2 (score 12)
- Speed: Walk 60 ft., Fly 90 ft. (hover)
- Challenge: CR 3, 700 XP, proficiency bonus +2
Abilities
- Strength: 18 (+4); save +4
- Dexterity: 15 (+2); save +2
- Constitution: 16 (+3); save +3
- Intelligence: 10 (+0); save +0
- Wisdom: 13 (+1); save +1
- Charisma: 15 (+2); save +2
Defenses
- Damage Immunities: Fire
Senses and Languages
- Senses: Passive Perception 11
- Languages: Understands Abyssal, Common, and Infernal but can’t speak
Traits
Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.
Illumination. The nightmare sheds Bright Light in a 10foot radius and Dim Light for an additional 10 feet.
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 311
- URL: https://www.dndbeyond.com/srd