Nightmare

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Description

Large Fiend, Neutral Evil

Statistics

  • Armor Class: 13
  • Hit Points: 68 (8d10 + 24)
  • Initiative: +2 (score 12)
  • Speed: Walk 60 ft., Fly 90 ft. (hover)
  • Challenge: CR 3, 700 XP, proficiency bonus +2

Abilities

  • Strength: 18 (+4); save +4
  • Dexterity: 15 (+2); save +2
  • Constitution: 16 (+3); save +3
  • Intelligence: 10 (+0); save +0
  • Wisdom: 13 (+1); save +1
  • Charisma: 15 (+2); save +2

Defenses

  • Damage Immunities: Fire

Senses and Languages

  • Senses: Passive Perception 11
  • Languages: Understands Abyssal, Common, and Infernal but can’t speak

Traits

Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.

Illumination. The nightmare sheds Bright Light in a 10foot radius and Dim Light for an additional 10 feet.

Actions

Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 311
  • URL: https://www.dndbeyond.com/srd