Pirate

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Description

Medium or Small Humanoid, Neutral

Collection: Pirates

Statistics

  • Armor Class: 14
  • Hit Points: 33 (6d8 + 6)
  • Initiative: +5 (score 15)
  • Speed: Walk 30 ft.
  • Challenge: CR 1, 200 XP, proficiency bonus +2

Abilities

  • Strength: 10 (+0); save +0
  • Dexterity: 16 (+3); save +5
  • Constitution: 12 (+1); save +1
  • Intelligence: 8 (-1); save -1
  • Wisdom: 12 (+1); save +1
  • Charisma: 14 (+2); save +4

Senses and Languages

  • Senses: Passive Perception 11
  • Languages: Common plus one other language

Gear

  • Daggers (6)
  • Leather Armor

Actions

Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.

Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 314
  • URL: https://www.dndbeyond.com/srd