Priest Acolyte

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Description

Medium or Small Humanoid (Cleric), Neutral

Collection: Priests

Statistics

  • Armor Class: 13
  • Hit Points: 11 (2d8 + 2)
  • Initiative: +0 (score 10)
  • Speed: Walk 30 ft.
  • Challenge: CR 1/4, 50 XP, proficiency bonus +2

Abilities

  • Strength: 14 (+2); save +2
  • Dexterity: 10 (+0); save +0
  • Constitution: 12 (+1); save +1
  • Intelligence: 10 (+0); save +0
  • Wisdom: 14 (+2); save +2
  • Charisma: 11 (+0); save +0

Skills

  • Medicine: +4
  • Religion: +2

Senses and Languages

  • Senses: Passive Perception 12
  • Languages: Common

Gear

  • Chain Shirt
  • Holy Symbol
  • Mace

Actions

Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage plus 2 (1d4) Radiant damage.

Radiant Flame. Ranged Attack Roll: +4, range 60 ft. Hit: 7 (2d6) Radiant damage.

Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability: At Will: Light, Thaumaturgy

Bonus Actions

Divine Aid (1/Day). The priest casts Bless, Healing Word, or Sanctuary, using the same spellcasting ability as Spellcasting.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 316
  • URL: https://www.dndbeyond.com/srd