Large Elemental, Neutral Evil
Statistics
- Armor Class: 15
- Hit Points: 90 (12d10 + 24)
- Initiative: +2 (score 12)
- Speed: Walk 30 ft., Climb 30 ft.
- Challenge: CR 5, 1,800 XP, proficiency bonus +3
Abilities
- Strength: 18 (+4); save +4
- Dexterity: 14 (+2); save +2
- Constitution: 15 (+2); save +2
- Intelligence: 11 (+0); save +0
- Wisdom: 10 (+0); save +0
- Charisma: 12 (+1); save +1
Defenses
- Damage Vulnerabilities: Cold
- Damage Immunities: Fire
Senses and Languages
- Senses: Darkvision 60 ft.; Passive Perception 10
- Languages: Primordial (Ignan)
Traits
Fire Aura. At the end of each of the salamander’s turns, each creature of the salamander’s choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.
Actions
Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.
Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. Hit or Miss: The spear magically returns to the salamander’s hand immediately after a ranged attack.
Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 321
- URL: https://www.dndbeyond.com/srd