Medium Fey, Chaotic Neutral
Statistics
- Armor Class: 13
- Hit Points: 31 (7d8)
- Initiative: +3 (score 13)
- Speed: Walk 40 ft.
- Challenge: CR 1/2, 100 XP, proficiency bonus +2
Abilities
- Strength: 12 (+1); save +1
- Dexterity: 16 (+3); save +3
- Constitution: 11 (+0); save +0
- Intelligence: 12 (+1); save +1
- Wisdom: 10 (+0); save +0
- Charisma: 14 (+2); save +2
Skills
- Perception: +2
- Performance: +6
- Stealth: +5
Senses and Languages
- Senses: Passive Perception 12
- Languages: Common, Elvish, Sylvan
Traits
Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 321, 322
- URL: https://www.dndbeyond.com/srd