Satyr

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Description

Medium Fey, Chaotic Neutral

Statistics

  • Armor Class: 13
  • Hit Points: 31 (7d8)
  • Initiative: +3 (score 13)
  • Speed: Walk 40 ft.
  • Challenge: CR 1/2, 100 XP, proficiency bonus +2

Abilities

  • Strength: 12 (+1); save +1
  • Dexterity: 16 (+3); save +3
  • Constitution: 11 (+0); save +0
  • Intelligence: 12 (+1); save +1
  • Wisdom: 10 (+0); save +0
  • Charisma: 14 (+2); save +2

Skills

  • Perception: +2
  • Performance: +6
  • Stealth: +5

Senses and Languages

  • Senses: Passive Perception 12
  • Languages: Common, Elvish, Sylvan

Traits

Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 321, 322
  • URL: https://www.dndbeyond.com/srd