Shadow

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Description

Medium Undead, Chaotic Evil

Statistics

  • Armor Class: 12
  • Hit Points: 27 (5d8 + 5)
  • Initiative: +2 (score 12)
  • Speed: Walk 40 ft.
  • Challenge: CR 1/2, 100 XP, proficiency bonus +2

Abilities

  • Strength: 6 (-2); save -2
  • Dexterity: 14 (+2); save +2
  • Constitution: 13 (+1); save +1
  • Intelligence: 6 (-2); save -2
  • Wisdom: 10 (+0); save +0
  • Charisma: 8 (-1); save -1

Skills

  • Stealth: +6

Defenses

  • Damage Vulnerabilities: Radiant
  • Damage Resistances: Acid, Cold, Fire, Lightning, Thunder
  • Damage Immunities: Necrotic, Poison
  • Condition Immunities: Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 10
  • Languages: None

Traits

Amorphous. The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.

Sunlight Weakness. While in sunlight, the shadow has Disadvantage on D20 Tests.

Actions

Draining Swipe. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Necrotic damage, and the target’s Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later.

Bonus Actions

Shadow Stealth. While in Dim Light or Darkness, the shadow takes the Hide action.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 322, 323
  • URL: https://www.dndbeyond.com/srd