Large Undead, Lawful Evil
Collection: Skeletons
Statistics
- Armor Class: 12
- Hit Points: 45 (6d10 + 12)
- Initiative: +0 (score 10)
- Speed: Walk 40 ft.
- Challenge: CR 2, 450 XP, proficiency bonus +2
Abilities
- Strength: 18 (+4); save +4
- Dexterity: 11 (+0); save +0
- Constitution: 15 (+2); save +2
- Intelligence: 6 (-2); save -2
- Wisdom: 8 (-1); save -1
- Charisma: 5 (-3); save -3
Defenses
- Damage Vulnerabilities: Bludgeoning
- Damage Immunities: Poison
- Condition Immunities: Exhaustion, Poisoned
Senses and Languages
- Senses: Darkvision 60 ft.; Passive Perception 9
- Languages: Understands Abyssal but can’t speak
Actions
Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 326
- URL: https://www.dndbeyond.com/srd