Specter

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Description

Medium Undead, Chaotic Evil

Statistics

  • Armor Class: 12
  • Hit Points: 22 (5d8)
  • Initiative: +2 (score 12)
  • Speed: Walk 30 ft., Fly 50 ft. (hover)
  • Challenge: CR 1, 200 XP, proficiency bonus +2

Abilities

  • Strength: 1 (-5); save -5
  • Dexterity: 14 (+2); save +2
  • Constitution: 11 (+0); save +0
  • Intelligence: 10 (+0); save +0
  • Wisdom: 10 (+0); save +0
  • Charisma: 11 (+0); save +0

Defenses

  • Damage Resistances: Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
  • Damage Immunities: Necrotic, Poison
  • Condition Immunities: Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 10
  • Languages: Understands Common plus one other language but can’t speak

Traits

Incorporeal Movement. The specter can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the specter has Disadvantage on ability checks and attack rolls.

Actions

Life Drain. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d6) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 327
  • URL: https://www.dndbeyond.com/srd