Sphinx of Wonder

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Description

Tiny Celestial, Lawful Good

Collection: Sphinxes

Statistics

  • Armor Class: 13
  • Hit Points: 24 (7d4 + 7)
  • Initiative: +3 (score 13)
  • Speed: Walk 20 ft., Fly 40 ft.
  • Challenge: CR 1, 200 XP, proficiency bonus +2

Abilities

  • Strength: 6 (-2); save -2
  • Dexterity: 17 (+3); save +3
  • Constitution: 13 (+1); save +1
  • Intelligence: 15 (+2); save +2
  • Wisdom: 12 (+1); save +1
  • Charisma: 11 (+0); save +0

Skills

  • Arcana: +4
  • Religion: +4
  • Stealth: +5

Defenses

  • Damage Resistances: Necrotic, Psychic, Radiant

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 11
  • Languages: Celestial, Common

Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 327
  • URL: https://www.dndbeyond.com/srd