Large Fiend, Chaotic Evil
Statistics
- Armor Class: 17
- Hit Points: 135 (18d10 + 36)
- Initiative: +3 (score 13)
- Speed: Walk 40 ft.
- Challenge: CR 8, 3,900 XP, proficiency bonus +3
Abilities
- Strength: 18 (+4); save +4
- Dexterity: 17 (+3); save +6
- Constitution: 14 (+2); save +5
- Intelligence: 16 (+3); save +3
- Wisdom: 15 (+2); save +5
- Charisma: 16 (+3); save +6
Defenses
- Damage Immunities: Poison
- Condition Immunities: Charmed, Poisoned
Senses and Languages
- Senses: Darkvision 60 ft.; Passive Perception 12
- Languages: Abyssal, Common
Traits
Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.
Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.
Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14): At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing 2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version)
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 329
- URL: https://www.dndbeyond.com/srd