Spirit Naga

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Description

Large Fiend, Chaotic Evil

Statistics

  • Armor Class: 17
  • Hit Points: 135 (18d10 + 36)
  • Initiative: +3 (score 13)
  • Speed: Walk 40 ft.
  • Challenge: CR 8, 3,900 XP, proficiency bonus +3

Abilities

  • Strength: 18 (+4); save +4
  • Dexterity: 17 (+3); save +6
  • Constitution: 14 (+2); save +5
  • Intelligence: 16 (+3); save +3
  • Wisdom: 15 (+2); save +5
  • Charisma: 16 (+3); save +6

Defenses

  • Damage Immunities: Poison
  • Condition Immunities: Charmed, Poisoned

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 12
  • Languages: Abyssal, Common

Traits

Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.

Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.

Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.

Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14): At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing 2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version)

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 329
  • URL: https://www.dndbeyond.com/srd