Stirge

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Description

Tiny Monstrosity, Unaligned

Statistics

  • Armor Class: 13
  • Hit Points: 5 (2d4)
  • Initiative: +3 (score 13)
  • Speed: Walk 10 ft., Fly 40 ft.
  • Challenge: CR 1/8, 25 XP, proficiency bonus +2

Abilities

  • Strength: 4 (-3); save -3
  • Dexterity: 16 (+3); save +3
  • Constitution: 11 (+0); save +0
  • Intelligence: 2 (-4); save -4
  • Wisdom: 8 (-1); save -1
  • Charisma: 6 (-2); save -2

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 9
  • Languages: None

Actions

Proboscis. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage, and the stirge attaches to the target. While attached, the stirge can’t make Proboscis attacks, and the target takes 5 (2d4) Necrotic damage at the start of each of the stirge’s turns. The stirge can detach itself by spending 5 feet of its movement. The target or a creature within 5 feet of it can detach the stirge as an action.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 329, 330
  • URL: https://www.dndbeyond.com/srd