Huge Giant, Neutral
Statistics
- Armor Class: 17
- Hit Points: 126 (11d12 + 55)
- Initiative: +5 (score 15)
- Speed: Walk 40 ft.
- Challenge: CR 7, 2,900 XP, proficiency bonus +3
Abilities
- Strength: 23 (+6); save +6
- Dexterity: 15 (+2); save +5
- Constitution: 20 (+5); save +8
- Intelligence: 10 (+0); save +0
- Wisdom: 12 (+1); save +4
- Charisma: 9 (-1); save -1
Skills
- Athletics: +12
- Perception: +4
- Stealth: +5
Senses and Languages
- Senses: Darkvision 60 ft.; Passive Perception 14
- Languages: Giant
Actions
Multiattack. The giant makes two attacks, using Stone Club or Boulder in any combination.
Stone Club. Melee Attack Roll: +9, reach 15 ft. Hit: 22 (3d10 + 6) Bludgeoning damage.
Boulder. Ranged Attack Roll: +9, range 60/240 ft. Hit: 15 (2d8 + 6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Reactions
Deflect Missile (Recharge 5–6). Trigger: The giant is hit by a ranged attack roll and takes Bludgeoning, Piercing, or Slashing damage from it. Response: The giant reduces the damage it takes from the attack by 11 (1d10 + 6), and if that damage is reduced to 0, the giant can redirect some of the attack’s force. Dexterity Saving Throw: DC 17, one creature the giant can see within 60 feet. Failure: 11 (1d10 + 6) Force damage.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 330
- URL: https://www.dndbeyond.com/srd